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Steven Dorn: Your Favorite Entrepreneur’s Favorite Entrepreneur

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Steven Dorn has made a career reinventing himself. Always staying ahead of the curve and being willing to move beyond past successes in order to take risks for future achievements, Steven Dorn is your favorite entrepreneur’s favorite entrepreneur. Creating trends and finding success at such a young age in the music, film, sports, and entertainment industries is precisely why Dorn is an entrepreneur we are keeping a close eye on. 

Dorn is an entrepreneurial and investing aficionado, making an impact on multiple industries over the course of his career despite his young age. Even though Dorn is now known for having influenced various culturally relevant projects over the last few years, Dorn built his irreplaceable network and signature out-of-the-box style in the music industry, first as a talent scout and manager then as a full-fledged music entrepreneur. 

Dorn’s VC and music management firm has been breaking the mold in the industry for years. Dorn’s deep expertise, creative marketing, and strong network put him in a position to nurture artists’ skills as well as put them in the right rooms to succeed in the business. Dorn has worked closely with Grammy-nominated Bryson Tiller, the new star Pink Sweat$, and the international singer Yo Trane at various stages of their careers. 

XYZ Media have been able to paly a consistent and significant role in the careers of many artists due to Dorn’s unparalleled ability to create strategic partnerships and word-of-mouth momentum with out-of-the-box tactical partnerships. 

Now that COVID-19 has restricted most artists’ ability to make money via touring like they traditionally do, Dorn’s consistency and commitment to investing in unique partnerships is even more important than ever. Beyond supporting the artists, Dorn is making network as available as possible to his artists. Dorn knows that now is a time to help and does not worry about taking short-term losses and risks. Dorn believes that, in the long run, investing in people is the most lucrative as well as fulfilling strategy. 

Since Dorn is already well known in the industry and in elite creative circles, he is able to make tactical choices others cannot. In order to generate the most authentic buzz he can, Dorn’s XYZ Media made the deliberate choice to avoid traditional advertising methods and to forgo creating marketing collateral. Dorn focuses on leveraging this mysterious brand in order to create sincere grassroots momentum for his artists in a way traditional competitors cannot. Dorn also separates XYZ Media from the pack by emphasizing hyper-segmented and out-of-the-box strategic partnerships for his artists with any potential partner that is aligned with their creative vision and audience. XYZ Media and Dorn were recently the subjects of a Forbes feature highlighting Dorn’s ability to cultivate talent,  connect artists with the right people (producers, partners, et cetera), and his atypical marketing style.    

Despite the uncertain times, XYZ Media and Dorn are looking to expand their business. Dorn recently put together a new docu-series tilted, “Tiger Kingdom,” which is garnering positive media attention in Haute Living, Forbes India, Yahoo Finance, People, Elite Daily, and more

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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