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Brands to watch 2022!!! Meet Ladaire! The Designer Brand for The Modern Woman

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Meet Lilit Madanyan, founder and CEO of the California-bred luxury brand, Ladaire. A few years ago, after life appeared to turn upside down for the company owner leaving her jobless and defeated, she took the reigns and decided to create the next industry-changing wardrobe for the modern woman.

Madanyan had earned her years’ worth of extensive experience in fashion as a fabric specialist for several high-end brands such as BCBG and Juicy Couture. Eventually, she ended up working for a smaller luxury brand that allowed her to expand her horizons and get her feet wet in product development. But after the company suffered grave losses and closed its doors, the now-CEO was left in the dark.

After a few words of encouragement from her husband, Madanyan decided she would try her hand at creating a fresh approach to the classy woman’s closet. She dedicated herself to doing what she never in a million years believed she would do; she created her own line. And in 2017, Ladaire opened its virtual doors. Early on, she decided that the brand would offer sophisticated styles designed with exceptional quality, but that her customers would not be paying an arm and a leg for them. “It was really important to me to keep the brand price conscious,” the founder said. “We wanted to offer women a way to one-up their wardrobes without completely emptying their bank accounts. And we really pride ourselves on providing high quality products while keeping affordable price tags.” Initially, the brand was notorious for their silk dresses, eveningwear, and powersuits. But as of late, the collections have been expanding into providing an entire essentials closet, including loungewear and intimates.

Needless to say, the company owner says the brand has been seeing “tremendous growth”. Customers have adored the pieces and their high-quality fabrics, but more importantly, they’ve stood by the brand while it has released new pieces unlike those from their typical collections. Thanks to their loyalty to the brand, the company was able to open its first Brick and Mortar location in The Americana at Brand shopping mall located in Glendale, California. The direct-to-consumer brand has slowly been expanding nationwide, while also designing entirely new and innovative pieces for the seasons to come.

But it wasn’t always the up-and-up for Ladaire. Madanyan tells us that creating and managing the brand has been a roller coaster since day one, but that she’s learned several essential lessons along the way that has led her to reach pivotal success. “When we had just started creating pieces for the collections a few years back, we were still doing our wear tests on fit models,” she explained. “The fit process is extensive– there’s a wear test, there’s the judging of the functionality of the garment, and there’s also making sure that the pieces fit on a body to the company’s standards. But for some reason, although the pieces looked great on the models, they weren’t fitting the customers as great as I would’ve liked them to. So, I started implementing self-fitting in order to expand our sizes to fit more proportionately to the average body. So far, it’s been the most effective change we’ve ever made.”

Since customer feedback has become crucial for Madanyan and the future of her brand, she likes to visit the store twice a week to get to know her customers and their desires. The more hands-on she’s become, the more she’s been able to provide her customer base with what they’re missing in their closet. So far, it’s been a successful business tactic.

And when she’s not busy running a fashion company, the CEO is usually taking care of her household and her three children. When we ask her how she keeps up with the chaos, she replies: “there’s no other way to get through than to keep going.”

So, what’s next for Ladaire? Well, according to the lady boss, a lot is currently in the works. For one, the CEO plans to invade Beverley Hills by opening another storefront. There is likely to be a few more free-standing Ladaire stores coming nationwide in the next few years. And, of course, more collections are coming. The CEO hinted at potentially expanding the brand into mens’ and children’s wear, but that won’t be for another few years. In the meantime, the lux line will be introducing two new categories: sweaters and shoes. We promised not to give too many details away, but rumor has it that the pieces will be created using the finest essentials imported straight from Italy. So, you definitely won’t want to miss out.

To shop some of the classic pieces from Ladaire, and to stay up-to-date on their upcoming collections, visit https://www.ladaire.com/ or follow the brand at @ladaireofficial on Instagram.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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